Starter
25€one-time
200 credits, one-time
Then free every month. Card saved for top-ups.
Buy →Simple, credit-based pricing. Pick a subscription that fits your team, top up whenever you need more, and scale up or down as your workload changes.
Every plan gives you access to the PlayablesAI app. Higher tiers include more monthly credits, room for larger teams in your organization, and additional features as you grow. See real playables built with the tool to get a feel for what your credits produce.
25€one-time
200 credits, one-time
Then free every month. Card saved for top-ups.
Buy →299€/month
1,000 credits / month
For freelancers and small teams shipping playables regularly.
Buy →799€/month
2,500 credits / month
For agencies and marketing teams running multiple campaigns.
Buy →2,990€/month
9,000 credits / month
For studios producing playables at real volume.
Buy →Custom
Custom credit volume
Custom terms for large studios, publishers, and networks.
Buy →Run out mid-campaign? Add credits to your account any time.
How many credits a playable takes depends on complexity. Simple ideas use a fraction of what richer, more layered mechanics do. Art style barely factors in when you bring your own assets, so 3D costs roughly the same as 2D. See two examples below.
~50–100 credits · 1 prompt · ~10 minutes
A quick, single-mechanic playable built on a familiar memory-game pattern with recognisable card art. No layered systems, no level progression, just one clear thing to do. Iterating on a playable is even cheaper: variations use only a small fraction of what a first build takes.
Try it →~1,000–1,500 credits · ~40 prompts · ~10 hours
A more elaborate playable with layered mechanics and real progression. You catch fish, sell them to buy a better fishing rod, then go after bigger fish. Once a playable like this exists, follow-up variations still stay cheap.
Try it →If you’re producing a lot of playable ads and value speed, flexibility, and a team that’s easy to work with, I’d definitely recommend PlayablesAI.
The biggest advantage for us was the flexibility. We could jump in, make our own changes and iterations, and move fast without waiting on someone else for every small update. That makes a real difference to our creative testing cycle.
PlayablesAI is an excellent tool for visualizing and communicating early-stage game ideas, usable by anyone on the team.
We’ve been using PlayablesAI’s HTML5 development tools since 2018. We’ve tried other frameworks as well, but PlayablesAI’s tech has always proved superior in both usability and performance.