Showcases

Real playables built with PlayablesAI — for game studios and for brands.

For game studios

Playable ads we’ve built for studios — slices of their real games, packaged as interactive marketing that outperforms banners and video.

Dice of Kalma

Dice of Kalma

Pepperbox Studios

A roguelike deckbuilder playable created for Pepperbox Studios, based on their dark fantasy game of dice rolls and strategic card combat.

Music Theory by Justin Guitar

Music Theory by Justin Guitar

Musopia

A music learning playable created for Musopia, focused on learning the musical alphabet through interaction.

Love & Pies

Love & Pies

Trailmix

A merge puzzle playable built for Trailmix, based on their café-themed game where players combine treats to upgrade Amelia's venue.

Cthulhu Keeper

Cthulhu Keeper

Kuuasema

A 3D stealth playable created for Kuuasema, based on their dark 1920s game where players sneak past guards and strike at the right moment.

12 Labours of Hercules XIX

12 Labours of Hercules XIX

JetDogs Studios

A time-management puzzle playable developed for JetDogs Studios, based on their winter adventure of resource strategy and fast-paced progression.

KARDS

KARDS

1939 Games

A 3D strategic card game playable created for 1939 Games, inspired by their WWII-themed deckbuilder blending classic cards with battlefield tactics.

For brands

Interactive game elements aren’t just for game studios — they work for any brand that dares to invite its audience to participate, and they generally outperform banner ads or videos across all key metrics.

Tuska Festival × Mikko Mononen Funeral Home

A metal festival and a funeral home talked openly about death — and turned a taboo into the most-talked-about brand collaboration on the Finnish festival scene.

15.3M Total reach (+967%)
€141K Earned media value
1,310% Calculated ROI

Festival visitors stepped inside a real funeral home booth on the Tuska grounds, snapped a photo, and used a custom playable to plan their own funeral — coffin, music, message, farewell party. Hundreds of plans were created and shared on social media. Three award wins followed, including the SPOT Awards Grand Prize.

See the full campaign, results, and awards. Read the case study →

Behind the scenes

A day we set aside to prove what our own tool could do — and turned into something that matters.

100 Playable Ads. One Day. One Team.

One hundred finished, interactive, publish-ready playable ads — not mockups, not concepts on a slide — built by our team in a single working day with PlayablesAI.

100 Finished playable ads
7.5h Total build time
2 Finnish charities partnered with

We teamed up with SOS-Lapsikylä and Sekasin Kollektiivi, built the challenge around the causes they care about, and turned a speed stunt into work that means something. The result is a glimpse of a new pace for campaign creative: prompt, build, publish, refine — in minutes, not months.

Want the full story, with the playables you can try yourself? Read the story →

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